ABOUT
Graceful Decay started in 2016 as a solo effort by artist and designer Hanford Lemoore, inspired by the indie experiments he saw at GDC sessions like Experimental Games Showcase. Since then, we've been quietly building games that push the intersection of storytelling and interaction.
We've grown (and shrank) to bring a few projects together. 2021 brought Maquette, our debut game which experimented with the scale of objects, and the scale of emotions. Published by Annapurna Interactive, Maquette was Nominated for best Debut Game by the British Academy Games Awards (BAFTA).
In 2026 we announced Uncanyon, a puzzle-first adventure that explores the unexpected intricacies of unparallel realities.